ProjectKart: Caterpillar's Production


Game Character for ProjectKart


Initial Concept Art by Edwin Jang
Modeling and Texturing by Pierre-Luc Messier
Rigging and Shading by me*

Note that shader creation was covered in the previous post.
The same pipeline was applied on the caterpillar.


Rigging Preview (Maya Viewport)
- Two Seperated Spine Chaine
- Squash and Stretch on the Middle Spine
- Custom Attributes
- Cinematic Rig Enable Switch


Personal Note that i took before starting the rig.
Mainly on the spine separation and joint creation.

ProjectKart: Jumpy's Production


Game Character for ProjectKart


Initial Concept Art by Edwin Jang
 Modeling and Texturing by Michel Quach
Rigging and Shading by me*


Rigging Preview (Maya Viewport)
- Custom Attributes
- Twist Enabled Joints
- Squash and Stretch
- Cinematic Rig Enable Switch


Fresnel/ Rim Light Effect on the Material
Resulting directly in the Maya's Viewport. 


In the Node Editor (Closer View)
[SamplerInfo] Facing Ratio to UV Coordination [Ramp Node]
[Ramp Node] UV Out Color to Color Offset [Texture Node]
Note: The Remap Color was only use to control the Diffuse Map Information


Transferable joints and attributes from one character to another.
Note: 34 bind joints in total.

Classic Cartoon Recreation


ZSpheres and Dynamesh Sculpting


Retopologize Model


Cartoon Shader in Maya