ProjectKart: Poster Creation


So to wrap up our summer project, I created two distinct
 poster/wallpaper by importing ours assets into Maya Viewport 2.0.



ProjectKart: Main Kart Production


Main Vehicle for ProjectKart


Modeling and Rigging are done by me.



Initial Concept Art by Raphael Nadeau


Final Model: with a total of 9 285 polygons


Rigging Preview (Maya Viewport)
- Adjustable for any character
- Color Customizable


Maya Shader Creation
Real Time Reflection, Fresnel Effect
and a RGB Value Changeable 

Quadruped Rig: Scar from Lion King




Rigging Preview (Maya Viewport)
- Dynamic Enabling Switch for the tail
- Simple UI for Facial Expression
 - Custom Attributes
- Squash and Stretch on spine



The model was downloaded from TF3DM: Lion King Characters Kit.
Low resolution mesh with around 3000 triangles.

Note: The Shader was created by multiplying the diffuse
in the ambient slot of the Material Attributes. Making it more "cartoonish".


Small research on character movement and muscle limitation


Skeleton underneath the geometry
With a total of 57 bind joints.


Dynamic Tail Enable Preview (Maya Viewport)
Note: the preview is a bit accelerated


I used two driven chains that were orient constraint
 with the main chain. Then by using a Driven Key I was able to 
create a  Switch between both of them.