Game Character for ProjectKart
Initial Concept Art by Edwin Jang
Modeling and Texturing by Michel Quach
Rigging and Shading by me*
Rigging Preview (Maya Viewport)
- Custom Attributes
- Twist Enabled Joints
- Squash and Stretch
- Cinematic Rig Enable Switch
- Custom Attributes
- Twist Enabled Joints
- Squash and Stretch
- Cinematic Rig Enable Switch
Fresnel/ Rim Light Effect on the Material
Resulting directly in the Maya's Viewport.
Resulting directly in the Maya's Viewport.
In the Node Editor (Closer View)
[SamplerInfo] Facing Ratio to UV Coordination [Ramp Node]