ProjectKart: Jumpy's Production


Game Character for ProjectKart


Initial Concept Art by Edwin Jang
 Modeling and Texturing by Michel Quach
Rigging and Shading by me*


Rigging Preview (Maya Viewport)
- Custom Attributes
- Twist Enabled Joints
- Squash and Stretch
- Cinematic Rig Enable Switch


Fresnel/ Rim Light Effect on the Material
Resulting directly in the Maya's Viewport. 


In the Node Editor (Closer View)
[SamplerInfo] Facing Ratio to UV Coordination [Ramp Node]
[Ramp Node] UV Out Color to Color Offset [Texture Node]
Note: The Remap Color was only use to control the Diffuse Map Information


Transferable joints and attributes from one character to another.
Note: 34 bind joints in total.