Rigging
Preview (Maya Viewport)
-
Dynamic Enabling Switch for the tail
- Simple UI for Facial Expression
- Custom Attributes
- Squash
and Stretch on spine
Low resolution mesh with around 3000 triangles.
Note: The
Shader was created by multiplying the diffuse
in the ambient slot of the
Material Attributes. Making it more "cartoonish".
Small
research on character movement and muscle limitation
Skeleton
underneath the geometry
With a total of 57 bind joints.
Dynamic
Tail Enable Preview (Maya Viewport)
Note: the preview is a bit accelerated
I used
two driven chains that were orient constraint
with the main chain. Then by using a Driven Key I was able to
create a Switch between both of them.