Game Character for ProjectKart
Initial Concept Art by Edwin Jang
Modeling and Texturing by Pierre-Luc Messier
Rigging and Shading by me*
Note that shader creation was covered in the previous post.
The same pipeline was applied on the caterpillar.
Rigging Preview (Maya Viewport)
- Two Seperated Spine Chaine
- Squash and Stretch on the Middle Spine
- Custom Attributes
- Cinematic Rig Enable Switch
Personal Note that i took before starting the rig.
Mainly on the spine separation and joint creation.